Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004
Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004
Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004
Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004
Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004
Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004
Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004
Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004
Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004
Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004
Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004
Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004
Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004
Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004
Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004
Work made for a project named "Blue Angelo" during my internship, a sci-fi action RPG game. My work was focalised on remaking monsters from their original preview on GP32 back in 2004